Third Black Plinth to the Right of Camera 1, Cognizance
Set in the shiny black Studio 3 of
Cuddio Entertainment in 2001, Cognizance's
semicircle of black plinths are well known and much loved among game show
connoisseurs. The third black plinth to the right of camera 1 has a unique view
of the studio audience, of the breathtaking red and green lightshows that
stream up and down the rows and aisles at the behest of the majestic red-headed
antique at the centre. Although limited in her range of physical and emotional
movement, the antique continues to be a fixture in the minds of the audience's
progeny to this day. Other local sites of interest include the first, second
and fourth black plinth from the right and of course a door which leads to the
hallway for more adventurous visitors.
Button pushing, displaying of cards, twirling, good-natured ribbing and, of
course, red and green light flashing are all within easy reach. Audience
seating area - six yards, studio cafeteria - fifty yards.
Glitchy Glade, Level 10, The Time
Consumer
A regular fixture in The Time Consumer guide, Glitchy Glade
is one of the smaller locations in Level 10 but has arguably the most uplifting
character of all locations in the video game. Though some have called it
notorious for its tendency to lose texture as you approach certain elements,
this is in fact a great boon to the holidaying gamer: sights from afar are
always more glorious. These include the humble village where the protagonist
always begins her adventures, the mighty Helmet Tree which produces armour of
the strongest, most impenetrable magic wood and the very same path whereby
hordes of angry Slider Vikings first invaded the village. Ever since the
protagonist destroyed these pillaging time-travellers completely, the Glitchy
Glade has seen a great calm and is ready to be filled with life again. Aside
from the extensive history, Glitchy Glade offers guests the chance to hunt for in-game
easter eggs and amusing shadow glitches as well as plenty of opportunities to
use the many swords that were scattered across the glade during the invasion.
Humble Village - six inches away (on screen), food and drink provided all over
the glade.
Battlefield on the Living Room Carpet, Your Old House
A beautiful but often overlooked
destination for the nostalgic and perhaps regressive holidaymaker, the
battlefield on the living room carpet is custom-made especially for you. From
the imaginative mind that is familiar to all men of a certain age and indeed
some women too, this location is best experienced by lying on the stomach at
one end of the carpet. Though there is indeed a battle going on, it is very
still and fought by only the most economical plastic action figures; 'frozen
mid-motion' as some previous happy guests have described it. The carpet is
dusty but it is the dust of 1993 and so will no doubt be inoffensive to your
senses. The battle itself is yours to manipulate, you can bring about a joyous
conclusion or just bask in the passions of a silent war. Other activities
include creating sound effects, wearing jumpers that made your mother smile and
the smell of a cup of cocoa off the edge of the coffee table overhead. Some
caution is advised when venturing to your father's armchair, if it is knocked
or damaged we will not be able to refund you this memory. Father's Armchair -
three feet away, cocoa is the only source of nourishment you will need.
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